What if WWII had an unseen battle of magic and monsters raging beneath it? Soldier: Unknown drops you right into that scenario. Broken in war and resurrected by arcane forces, a mechanical super soldier turns on his creators to protect an innocent child amid the chaos of 1944 Europe.
Born from a graphic novel and written as the narrative foundation for an upcoming tactical RPG video game, this isn’t just an audio drama—it’s an interactive world coming to life. Across 13 cinematic episodes, immersive sound design and rich audio production conjure a realm where fairy folk roam war-torn villages, mid-century science meets mythic creatures, and history itself pulses with dark magic. The result is a genre-blending adventure that feels like a film unfolding in your headphones—except you’re not just listening to the story, you’re experiencing the blueprint for the game you’ll eventually play.
An adapted readthrough of the script for Soldier: Unknown™—a story, world and video game concept by Nick James.
Readthrough crafted via Legion text-to-speech software—a soulless, inherently evil AI robot designed to replicate voices and take jobs.
Written, produced and illustrated by Nick James—a soulless, inherently evil flesh-person born to make art inspired by other art and take jobs.